Friday, February 09, 2007

Notes from pinup

I appologize for not having everybody here...
also, I don't know why it is double spaced...

Brian P

- Work from the reflection in the hanger

- Don’t stop at the tectonic edge of the factory to describe the experiences. “extend” your site.

- Think of it as both a linear condition and an overlapped condition

- How do you model the site and its conditions?

- Jeff talked about little mics that are put on your feet as you walk through the city.

- Mediate machine and landscape

- Jeff recommended “music for airports”

Alex

- What led you into these program fragments?

- What is the nightclub?

- Is there a play between programmatic element and narrative element?

- The subway is a nightclub and a home

- The house can serve as a nightclub and a home (house parties)

- Think about spaces as the refer to rest and motion

- What spatial sequence makes a house and what sequence makes a nightclub?

- Where do they intersect in this sequence?

- Do wall sections

- The programs should share space while simultaneously remaining separated

- Lex had a hard time understanding why all of the programs were there

- You could maybe do a hotel – has attributes of transience

- There is a leap between your concept and what is built

- Did you identify three party walls?

- Maybe abstract what happens in a daily task to connect spaces

- You need to start blurring spaces and making them so they are no longer distinct.

- Use real memory of buildings

Jon

- must show existing artifact (pin up Grant’s tomb as it stands now)

- can’t tell what you are doing

- Narrative and artifacts must be more specific

- Drawings are like contemporary comic technique

- Not yet an architectural project (I’m just transcribing)

- Don’t cheat yourself, confront synaesthesia directly

- You need an artifact to reflect on

Matt

- 2 different stages in childhood development

- 75% of orphans are older than 7

- When they are 7 they can think abstractly

- Younger children are very ground oriented

- You should sketch with charcoal (you need to connect more)

- You have a good sensitivity to the site and the senses that needs to be applied better

- Wabi sabi

- Maybe design through model, not drawing

- Go to Lex’s drawing class

Kyung Sic

- you work very fast think about being more specific

- What is your experience of the site?

- Maybe intersect elements that are already in the park (borrow elements like the monumental steps)

- Draw the museum (not only the edge of it)

- Draw inside and outside

- Your geometries could be found from the site

Dave

- Is it like a speakeasy, do you have to know about it to go there?

- Right now, there are adjacencies with no relation (baths not interacting with the garden, Laundromat not interact with baths, etc)

- Do the programs overlap, or do they happen in parallel?

- Your project is about adjacencies, you need to dig deeper when dealing with the relationships

- The skew of your pieces isn’t enough to drive the project

- Pop your piece (I’m not sure which one they were talking about) above ground

- The stairs bother Marc

- Maybe the stair is like a fire escape (a kind of typology)

- The ground plane could be aggressively acted upon

Namtip

- The curtain seems to be not what your project is about

- Your series of sensations are not necessarily linked together

- Maybe obscure vision (in multiple amounts) to heighten the other senses

- A path and journey are not the same

- Right now, you have almost a non-building

- A museum is a good idea. What you show will obviously be crucial. You should propose certain kinds of objects to show.

- You could play the role of curator of the museum as well as designing the space

Delal

- There are 3 disorders

- The moment where the public eye and patient eye meet is important to you

- Think about the public – doctors – patients in relation to common areas, rooms, and administrative spaces

- Are all of the rooms a sort of island?

- Does gaze only occur in plan? It may also occur in section

- You really need to diagram first

- You are trying to represent disease behaviors through form – this seems to be a way of heightening the problem rather than correcting it

- As an example, people with agoraphobia may slowly be introduced into open spaces

- Right now you are doing a 2d compositional drawing

- Marc thinks you should maybe make a very small model – this will force you to think diagrammatically

- Think about (dis)ease and ease

- Make a spatial response to somebody’s disease that may help to correct/ease it

Carrie

- You can create an armature that respects existing fragments

- Your site is already a collection of fragments, maybe you add yours

- You can make armatures that are permanent that allow things to be plugged into them

- What does armature mean? Does it mean plug in? is it something like a bench that can have things attached so it plays a dual role (when in use by flea market and not in use)

- Right now you are designing a geometry, maybe think more about the site first and respect what is there more

- Identify characters clearly, what is the fountain, what are all of the elements that are already there and how do they affect your project?

- You need to spend more time at the site to know what it needs

- Museum without walls? What is this? Maybe you need to define what this means

- Cabinets that fit on site. Modular units can be mixed

- You are doing bottom up design

4 comments:

marc said...

this is a good example of noise.
hard to read/hear
i like it relative to your project.

you draw a line and focus left to read.

marc said...

h a r d
r e a d
h e a r
d r a w
r e a d

marc said...

Your HTML cannot be accepted: PHP, ASP, and other server-side scripting is not allowed.

marc said...

i was writing this to plust...
mixed u up in there.